So, here’s what I’ve been secretly working on through the summer, my Project X of 2023. A completely new story, a new series, a new world – and a new genre. Well, somewhat. I went back to historical fantasy for this one – but it’s such a weird premise that I kept wondering, what the hell am I writing? Well, it’s here now, and I’m rather glad of how it turned out.
What do you even call this? A ‘punk’ set in 13th century Mediterranean – too early for clockworkpunk, not gloomy and dark enough for candlepunk. Galleypunk? Alchemypunk?
There’s working alchemy, and flying ships, but the rest of the setting is as true to history as possible: the Eastern Mediterranean after the Fourth Crusade. The Latins rule the seas and the land of the Greeks, while the remnants of Byzantium hide away, biding their time and plotting their return.
And unto this, Ikaria, daughter of a famous Aether engineer, destined to wear the diadem of the best racing pilota in the Aegean upon her troubled brow… No, wait, that’s not how this goes.
They killed her father. They took her ship and forbade her to fly. But nothing can stop Ikaria’s vengeance.
Forty years since Constantinople fell to the Venetian flying citadels, high-altitude Aether racing is the favoured pastime of bored, wealthy Latin nobles. Ikaria, proud daughter of a legendary Aether engineer and one of the best racing pilots in the Aegean, is determined to uncover the truth behind her father’s mysterious disappearance at the end of the last Grande Regatta of Negriponte.Driven by the thirst of vengeance and pursuit of engineering excellence in equal measures, Ikaria vows to win the next Regatta herself – and to find out what really happened to her father. But there’s a catch: a new Imperial edict bars her, and anyone not of noble blood, from taking part in Aether races. To her rescue comes Sire Mikhael of Chiarenza – an enigmatic handsome young Greek turncoat in the service of new Latin masters. His motivations unclear, the source of his funds and supplies a secret, Ikaria nonetheless agrees to accept his help: together, they set out to challenge the supremacy of the six Hexarchs, the infamous Flying Barons of Negriponte.
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